If you don't want to create a coat of arms now, you can just copy another file. In our example, the file should be named k_mytitle.tga. Custom coats of arms must be saved as 24-bit 128×128 pixel TGA images and saved in that folder with the same name as the custom title. The coat of arms of titles above barony level are not generated ingame like those of dynasties, but instead are premade and loaded from the /gfx/flags/ folder. (Others titles' CoAs will also be incorrectly assigned.)Īdding a coat of arms However, the title's name will be k_mytitle and the coat of arms (CoA) will be the same as the rebels. This is enough to add the title to the game, and it may now be granted to a character using console commands. This can be added to the default landed_titles.txt or any other plain text file in the /common/landed_titles/ folder. įor example, to create a kingdom-tier title which will be colored in yellow in the map, the following code may be used: The color2 modifier changes the secondary color of your border. The title can take two color modifiers color and color2, which is optional. Remember you must take the decimal code and not the hexadecimal one. You can see a non-exhaustive list of colors on Wikipedia. Remember that you can't create pure titular baronies:
First you decide the tier and select the proper prefix. You can make a basic titular title in a really easy way.